


The Joy-Cons not reading an input even though you definitely made a motion.The gyro not reading the direction the Joy-Cons are tilted when trying to hit Ka instead of Don.Phantom tapping, particularly after a drum roll or other rapid-note segments.Three things happen on the regular with motion controls: The Joy-Cons are not up to the task of accurately air drumming. I've played a few Switch games that use motion controls before and it's gone fine, but not many titles - or even genres - require the sort of precise inputs and timing rhythm games demand.

The first two are great, the third is almost torturous. The motion control issueĭrum 'n' Fun has three separate innate control options: pressing buttons on the Joy-Con, using the touchscreen, and using the Joy-Con motion controls. The Nintendo Switch's motion control option and the sheer nostalgia from the inclusion of Cha-la Head Cha-la from Dragon Ball Z pushed me toward purchasing Drum 'n' Fun over Drum Session! first. and the North American Dragon Ball Z theme. This is an exciting time for rhythm fans because both games have been minimally changed from their Japanese-release counterparts, unlike Taiko Drum Master on the PlayStation 2, which featured its very own tracklist of terrible covers of English songs. Recently, the West got its second-ever taste of this long-running series, with Taiko no Tatsujin: Drum 'n' Funreleasing on the Nintendo Switch and Drum Session! making its way to the PlayStation 4.
